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Contents

All Nod characters available in multiplayer

Free characters

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Soldier

Nod soldier.jpg

Standard Health: 100
Standard Armour: 100
Standard Weapons: Automatic Pistol, *Automatic Rifle, 1x Timed C4
Armour Type: SkinKevlar
Damage Points: 0,500
Death Points: 1.000 This unit is the standard unit in the game.

  • Nod Automatic Rifle does 5 Damage per body shot. While GDI does 7 pershot.


Shotgun Trooper

Nod shotgun trooper.jpg

Standard Health: 100
Standard Armour: 100
Standard Weapons: Automatic Pistol, Shotgun, 1x Timed C4
Armour Type: SkinKevlar
Damage Points: 0,010
Death Points: 1.000



Flamethrower

Flamethrower.jpg

Standard Health: 100
Standard Armour: 100
Standard Weapons: Automatic Pistol, Flamethrower, 1x Timed C4
Armour Type: ShieldFlamethrower
Skin Type: SkinFlamethrower
Damage Points: 0,010
Death Points: 1.000

Flamethrowers' armor takes only 50% damage from C4-type weapons, with their health taking 75%. This makes Flamethrowers better choices to jump on proximity mines than other characters since they'll be able to take out one or two more depending on how you hit the mines, and they'll also last a bit longer against C4-tossing Engineers and Hotwires than other units will.
Additionally, Flamethrowers only seem to take 66.6% damage from explosive warhead weapons such as Rocket Launcher rockets or tank shells.

Engineer

Nod engineer.jpg

Standard Health: 100
Standard Armour: 100
Standard Weapons: Automatic Pistol, Repair Gun, 1x Timed C4, 2x Remote C4
Armour Type: SkinKevlar
Damage Points: 0,010
Death Points: 1.000



Class 1 Characters

Officer

Nod officer.jpg

Standard Health: 150
Standard Armour: 100
Standard Weapons: Automatic Pistol, Chaingun, 1x Timed C4
Armour Type: SkinKevlar
Damage Points: 0.040
Death Points: 8.750



Rocket Soldier Officer

Nod rocket soldier officer.jpg

Standard Health: 150
Standard Armour: 100
Standard Weapons: Automatic Pistol, Rocket Launcher, 1x Timed C4
Armour Type: SkinKevlar
Damage Points: 0.000*
Death Points: 11.250

* No, this isn't a typo, you get NO POINTS for damaging a Nod Rocket Officer. It should be 0.050 like the GDI counterpart.

Chem Warrior

Chem warrior.jpg

Standard Health: 150
Standard Armour: 100
'Standard Weapons Spawned: Automatic Pistol, Tiberium Chem Sprayer, 1x Timed C4
Armour Type: ShieldChemWarrior
Skin Type: SkinChemWarrior
Damage Points: 0.030
Death Points: 7.500

Like the Flamethrower, the Chemwarrior's armor takes half as much damage from explosive warheads, with their health taking 75%. This gives Chemwarriors a slight advantage when jumping on proximity mines since they'll be able to take out one or two more depending on how you hit the mines, and they'll also last a bit longer against C4-tossing Engineers and Hotwires than other units will.
Additionally, Chem Warriors seem to take so little damage against Tiberium Bullets(from the Tiberium Auto-Rifle) and Tiberium Shrapnel(from the Tiberium Flechette Gun) that it's not even worth it to fire at them with such weapons. Oddly, the Chem Sprayer weapon still works against them, but as one would guess, not quite as well as other weapons.

Class 2 Characters

Black Hand Sniper

Black hand sniper.jpg

Standard Health: 200
Standard Armour: 100
Standard Weapons: Automatic Pistol, Sniper Rifle, 1x Timed C4
Armour Type: SkinKevlar
Damage Points: 0.080

Death Points: 25.000


Black Hand Laser Chaingunner

Black hand heavy weapons.jpg

Standard Health: 200
Standard Armour: 100
Standard Weapons: Automatic Pistol, Laser Chaingun, 1x Timed C4
Armour Type: SkinKevlar
Damage Points: 0.070
Death Points: 20.000



Stealth Black Hand

Black hand stealth soldier.jpg

Standard Health: 200
Standard Armour: 100
Standard Weapons: Automatic Pistol, Laser Rifle, 1x Timed C4
Armour Type: SkinKevlar
Damage Points: 0.080
Death Points: 22.500

Hint: In a map with no base defenses, do a Stealth Black Hand rush with at least one Nuclear Strike beacon and you got 1 building destroyed.



Class 3 Characters

Also Reffered to as "Hero Characters".

Sakura

Sakura.jpg

Standard Health: 250
Standard Armour: 100
Standard Weapons: Automatic Pistol, Ramjet Rifle, 1x Timed C4
Armour Type: SkinKevlar
Damage Points: 0.140
Death Points: 50.000



Raveshaw

Raveshaw.jpg

Standard Health: 250
Standard Armour: 100
Standard Weapons: Automatic Pistol, Railgun, 1x Timed C4
Armour Type: SkinKevlar
Damage Points: 0.140
Death Points: 50.000



Mendoza

Mendoza.jpg

Standard Health: 250
Standard Armour: 100
Standard Weapons: Automatic Pistol, Volt Auto Rifle, 1x Timed C4
Armour Type: SkinKevlar
Damage Points: 0.140
Death Points: 50.000



Technician

Technician.jpg

Standard Health: 200
Standard Armour: 100
Standard Weapons: Automatic Pistol, Repair Gun*, 2x Timed C4, 2x Remote C4, 6x Proximity C4*
Armour Type: SkinKevlar
Damage Points: 0.060
Death Points: 17.500

* The Technician can repair things roughly twice as fast as any given Engineer due to his proficiency with the Repair Gun.
** The Technician carries only 5 proximity C4 to begin with, but can carry 6 once refilled.

EXTRAS Characters

To access EXTRAS, press F8 in-game to access the console, then type "EXTRAS". You should get the message "EXTRAS Enabled!". After that, activate a Purchase Terminal, hold Alt, then click either Characters or Vehicles to access the EXTRAS stuff. EXTRAS mode cannot be activated in laddered games.

Civilian (Chef)

Nod Civilian.gif

Standard Health: 100
Standard Armour: 100
Standard Weapons: Automatic Pistol, Flamethrower , 1x Timed C4
Armour Type: SkinKevlar
Damage Points:  ?
Death Points:  ?
Special Notes: None.



Acolyte (Initiate)

Nod Acolyte.gif

Standard Health: 100
Standard Armour: 100
Standard Weapons: Automatic Pistol, Chem Sprayer, 1x Timed C4
Armour Type: SkinKevlar
Damage Points:  ?
Death Points:  ?

This unit is healed instead of damaged by Tiberium and Tiberium-based weaponry.

Initiate (Acolyte)

Nod Initiate.gif

Standard Health: 150
Standard Armour: 0
Standard Weapons: Automatic Pistol, Tiberium Auto-Rifle, 1x Timed C4
Armour Type: SkinKevlar
Damage Points:  ?
Death Points:  ?

This unit is healed instead of damaged by Tiberium and Tiberium-based weaponry.

Templar

Nod Templar.gif

Standard Health: 200
Standard Armour: 0
Standard Weapons: Automatic Pistol, Tiberium Flechette Gun, 1x Timed C4
Armour Type: SkinKevlar
Damage Points:  ?
Death Points:  ?

This unit is healed instead of damaged by Tiberium and Tiberium-based weaponry.

Visceroid (Tiberium Petrova)

Nod Visceroid.gif

Standard Health: 250
Standard Armour: 100
Standard Weapons: Automatic Pistol, Volt Auto-Rifle, 1x Timed C4
Armour Type: SkinKevlar
Damage Points:  ?
Death Points:  ?

Despite the fact this is the Mutated version of Petrova, she is not healed by Tiberium! Equivalent to Mendoza.

Custom1 (Kane)

Nod Custom1.gif

Standard Health: 250
Standard Armour: 100
Standard Weapons: Automatic Pistol, Railgun, 1x Timed C4
Armour Type: SkinKevlar
Damage Points:  ?
Death Points:  ?

Players who pickup God Crates are transformed into this character if they are on Nod. More on God Crates in another section.

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