Nod Vehicles fuckers

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[edit] Nod Vehicles Available in Multiplayer

Nod buggy.jpg

Buggy
The Nod Buggy is one of the fastest units in Nods vast army equipped with a machine gun it can do minimal damage to vehicles but excels in dealing with enemy infantry. Squishing enemy troops is also an option and is usually the easiest to carry out.

Cost: 300
Primary Weapon: M60 Machine Gun
Seats: 2

Nod apc.jpg

Armored Personel Carrier
Nod's APC is one of the best ways to rush a base with infantry, as the infantry inside is protected by the APC's armour. It is armed with a Machine Gun which is there mainly to provide cover fire as the troops are exiting the vehicle.

Cost: 500
Primary Weapon: M60 Machine Gun
Seats: 4

Mobile artillery.jpg

Mobile Artillery
The Mobile Artillery is a compliment to Nod's army its long range makes it easy to destroy enemies from afar or to destroy enemy structures outside the range of the bases defenses. Its weakness is in close combat because its armor isn't very strong, protect it well.

Cost: 450
Primary Weapon: 155mm Cannon
Seats: 2

Light tank.jpg

Light Tank
The Light Tank is a fast unit with light armor but its firepower makes up for what it lacks in armor. Its speed is a big advantage on the battlefield because it can quite easily squash enemy troops like bugs or blast them out of existence.

Cost: 600
Primary Weapon:75mm SABOT Cannon
Seats: 2

Flame tank.jpg

Flame Tank
The Nod Flame Tank is by far Nod's best unit on the battlefield, it can easily destroy enemy vehicles and infantry. When in groups of two or more they can quite easily overrun and destroy the bases defenses and then can destroy additional structures on top of that. Its main weakness is in its projectile range, as it is very easy to destroy on open plains. Confront it with a Mammoth Tank or a group of Medium Tanks and it won't last long.

Cost: 800
Primary Weapon: Dual Flamethrowers
Seats: 2

Stealth tank.jpg

Stealth Tank
The Stealth Tank is equipped with Missile Launchers and a Lazuraus Shield which masks the tanks appearance. However tire tracks and engine noise can still be seen also watch for wavy lines, these are all signs a stealth unit is near. They are best used in surprise attacks, to squash infantry before they see you and to prey on light vehicles.

Cost: 900
Primary Weapon:Dragon TOW Rockets X2
Seats: 1

Nod apache.jpg

Apache
Nod's Apache may not be as advanced as GDI's Orca but it is still just as manuverable and fast as one armed with a Chain Gun rather then Missle Launchers it is still very powerful. It is also alot easier to kill off enemy troops with rocket launchers then it is in the Orca so keep that in mind when shooting an Apache down.

Cost: 900
Primary Weapon:M60 Machine Gun
Secondary Weapon:Dragon TOW Rockets
Seats: 1

Nod chinook.jpg

Transport Helicopter
The best tool for extracting and delivering battlefield teams is the Transport Helicopter. Fast and maneuverable, it is the primary choice for air travel.

Cost: 700
Primary Weapon: None
Seats: 4

[edit] Additional Information

Nod Buggy
Health: 125
Armor: 125
Ammo: 100/Infinite
Range: Long
Rate of Fire: 12 Bullets/1 Second
Reload Time: 2 Seconds
Projectile Type: Near-Instant

Armored Personnel Carrier
Health: 300
Armor: 300
Ammo: 100/Infinite
Range: Long
Rate of Fire: 12 Bullets/1 Second
Reload Time: 2 Seconds
Projectile Type: Near-Instant

Mobile Artillery
Health: 200
Armor: 200
Ammo: 1/Infinite
Range: Beyond Extreme
Rate of Fire: 1 Shell/1.6 Seconds
Reload Time: 1.6 Seconds
Projectile Type: Projectile(Explosive, Burning)

Flame Tank
Health: 400
Armor: 400
Ammo: Infinite/Infinite
Range: Medium-Short
Rate of Fire: 30 Flame Bursts(?)/1 Second x 2
Reload Time: N/A
Projectile Type: Projectile(Burning, Wide Area)

Light Tank
Health: 300
Armor: 300
Ammo: 1/Infinite
Range: Long
Rate of Fire: 1 Shell/1.5 Seconds
Reload Time: 1.5 Seconds
Projectile Type: Projectile(Explosive, Burning)

Stealth Tank
Health: 200
Armor: 200
Ammo: 1/Infinite
Range: Medium
Rate of Fire: 1 Rocket/1.5 Seconds x 2
Reload Time: 1.5 Seconds
Projectile Type: Projectile(Explosive, Burning)

Transport Helicopter
Health: 200
Armor: 200
Ammo: N/A
Range: N/A
Rate of Fire: N/A
Reload Time: N/A
Projectile Type: N/A

Apache Helicopter
Health: 150
Armor: 150
Ammo: Infinite/Infinite
Range: Medium/Medium
Rate of Fire: 14 Bullets/1 Second / 1 Rocket/1 Second
Reload Time: N/A / 1 Second
Projectile Type: Near-Instant/Projectile(Explosive)

  • Note that the following vehicles are only available on certain maps, certain servers, locally, or through the map editor.


Recon Bike
Health: 125
Armor: 0
Ammo: 1/Infinite
Range: Very Long
Rate of Fire: 1 Rocket/6 Seconds x 2
Reload Time: 6 Seconds
Projectile Type: Projectile(Explosive)

Surface-to-Surface Missile
Health: 125
Armor: 0
Ammo: 2/Infinite
Range: Extreme(?)
Rate of Fire: 1 Rocket/4 Seconds
Reload Time: 6 Seconds
Projectile Type: Projectile(Explosive, Burning)(?)

  • Note that the following vehicle is only available via the EXTRAS code.(In-game, hit F8 for the console, then type "EXTRAS".) EXTRAS are not allowed in laddered games as well as in certain servers.


Chameleon
Health: 400
Armor: 400
Ammo: N/A
Range: N/A
Rate of Fire: N/A
Reload Time: N/A
Projectile Type: N/A
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