Renegade maps

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[edit] Offical Maps

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[edit] C&C_Volcano.mix

Volcano
  • Author: Westwood Studios.
  • Download: n/a
  • Description: Tunel network, bunkers, no base defences. Each team gets an infantry producing building, a vehicle producing building, a Refinery, and a Power Plant. The Tiberium Field is shared. Note: Some servers run a server side mod which gives Nod 2 Turrets and GDI 2 Guard Towers.

[edit] C&C_Under.mix

Under
  • Author: Westwood Studios.
  • Download: n/a
  • Description: This is a winter styled map during dusk. There are two bases which are defended by the Advanced Guard Tower and the Obelisk of Light. Each team gets an infantry producing building, a vehicle producing building, a Refinery, and a Power Plant. The Tiberium Field is shared.

[edit] C&C_Field.mix

Field
  • Author: Westwood Studios.
  • Download: n/a
  • Description: This is a nighttime map, with tunnels connecting the two bases for infantry battles and a wide open field complete with waterfall and requisite farmhouse in the field. The farmhouse is a good sniper point as well as a reapir outpost for vehicles. Each team gets an infantry producing building, a vehicle producing building, and a Refinery. GDI's base has a Advanced guard tower and NOD's base has the Obelisk of light and two turrets as their base defences. In some servers GDI will have two additional guard towers.

[edit] C&C_Walls.mix

Walls
  • Author: Westwood Studios.
  • Download: n/a
  • Description: This is a daytime map set in the desert. There are no base defenses. Each base has a giant wall in front of it, hence the name, and the bases are separated by some open field with a large mesa in the middle. The mesa has tunnels and walkways for infantry use, and there are tunnels under the walls as well. Each base gets an infantry producing building, a vehicle producing building, a Power Plant, and a Refinery. The Tiberium Fields are individual, but outside of base walls. Note: Some servers run a server side mod which gives Nod 2 Turrets and GDI 2 Guard Towers.

[edit] C&C_Walls_Flying.mix

Walls Flying
  • Author: Westwood Studios.
  • Download: n/a
  • Description: An edited version of C&C_Walls.mix to enable Flying Vehicles.

[edit] C&C_City.mix

City
  • Author: Westwood Studios.
  • Download: n/a
  • Description: This level takes place in the city at night. The map is shaped like a figure eight, with roads as the '8' and skyscrapers inside the '8'. Roads and bridges connect the bases to each other, and under the bridge is a big field with tiberium. There are tunnels for infantry inside the skyscrapers. This map has base defenses: an Advanced Guard Tower for GDI and two Turrets and the Obelisk of Light for Nod. Each base gets an infantry producing building, a vehicle producing building, a Power Plant, and a Refinery as well. The Tiberium Fields are individual, but outside of base confines.

[edit] C&C_City_Flying.mix

City Flying
  • Author: Westwood Studios.
  • Download: n/a
  • Description: An edited version of C&C_City.mix to enable Flying Vehicles.

[edit] C&C_Hourglass.mix

Hourglass
  • Author: Westwood Studios.
  • Download: n/a
  • Description: This is a daytime level set in a desert-style arena. The map is oval in shape, with the bases at the far points of the oval, a giant hill in between with tunnels for infantry, and roads through canyons around the sides of the hill. Vehicles can also drive over the top of the hill. This map has base defenses: an Advanced Guard Tower for GDI and two Turrets and the Obelisk of Light for Nod. Each base gets an infantry producing building, a vehicle producing building, a Power Plant, and a Refinery as well. The Tiberium Field is shared, but each harvester works within range of it's base defences.

[edit] C&C_Complex.mix

Complex
  • Author: Westwood Studios.
  • Download: n/a
  • Description: This is a daytime level set in a desert-style arena. The map is oval in shape, with the bases at the far points of the oval, a small mesa in between the bases, and lots of tunnels underneath the mesa for infantry. There are roads through canyons around the sides of the mesa and vehicles can drive on top of it as well. This map has no base defenses. The tiberium is right next to the refineries, making it a high-credit map. Each base gets an infantry producing building, a vehicle producing building, and a Refinery as well. Note: Some servers run a server side mod which gives Nod 2 Turrets and GDI 2 Guard Towers.

[edit] C&C_Canyon.mix

Canyon
  • Author: Westwood Studios.
  • Download: n/a
  • Description: This is a daytime level set in a desert-style arena. The map is U-shaped, with the bases in the arms of the U. There are tunnels connecting the arms of the U that infantry can duke it out in. Vehicles can traverse the bottom of the U to get to the other bases, and the tiberium is inside the U shape in the middle of the map. This map has no base defenses. Each base gets an infantry producing building, a vehicle producing building, and a Refinery as well. Note: Some servers run a server side mod which gives Nod 2 Turrets and GDI 2 Guard Towers.

[edit] C&C_Mesa.mix

Mesa
  • Author: Westwood Studios.
  • Download: n/a
  • Description: This is a daytime level set in a desert-style arena. The map is shaped like a giant circle, where the bases are at roughly 9 o'clock and 6 o'clock. There's a large mesa in the middle of the map (hence the name) where the tiberium is and where most of the vehicular battles occur. Vehicles can also venture around the outside of the map from 6 o'clock counterclockwise to 9 o'clock on a road, and there's a bridge into the mesa as well. Infantry units can travel throughout almost the entire map, as the vehicle blockers between the bases on the short side can be navigated by units on foot. This map has base defenses: an Advanced Guard Tower for GDI and two Turrets and the Obelisk of Light for Nod. Each base gets an infantry producing building, a vehicle producing building, a Power Plant, and a Refinery as well. Oddly enough, the mesa looks like a rabbit when viewed from above. Servers don't use this map as much as others because the Nod Harvester's waypath goes into the firing range of the AGT.

[edit] C&C_Islands.mix

Islands
  • Author: Westwood Studios.
  • Download: n/a
  • Description: This is a daytime level set in a beachfront-style arena. The map is U-shaped, with the bases in the arms of the U. There are underwater tunnels connecting the arms of the U that infantry can duke it out in. Vehicles can traverse the bottom side of the U to get to the other bases. The tiberium is right next to the refineries on this map, making it a battle of high-class characters and vehicles. This map has no base defenses. Each base gets an infantry producing building, a vehicle producing building, and a Refinery. Note: Some servers run a server side mod which gives Nod 2 Turrets and GDI 2 Guard Towers. The Tiberium Fields are individual, and within base confines.

[edit] C&C_Glacier.mix

  • Author: Westwood Studios.
  • Download: n/a
  • Description: A big map with some stuff what other maps hasn't, like Repair Facility, Guard Tower(notice, not Advanced), Cannon Enplacement in the middle, and an odd floating heap of electricity which can be mined to the right of the nod main entrance and else(if there are, add them in here). They also have the things that they normally have(Charater producing building, Vehicle producting building, AGT or Obelisk, Refinery and Powerplant). Some people get lost in this map, because of it's crossroads. You can attack from many ways, which is bad for NOD because of Obelisk, which can shoot only one shot in 5 seconds. One ways gets quickly to the other base, and GDI can easily hide Ion Cannon behind the boxes to destroy Airstrip. The base defences in this map are next to redundant, as most seasoned players can get to at least two enemy buildings without being attacked by the base defences. The Tiberium Field is shared.

The weirdest thing in this map is that when you throw a mine somewhere else than in a building, it will "disappear". Many ppl think it's invisible, but the mines are located near the NOD base, end of a GDI tunnel. You can disarm the mines from there. Normally you can find yourself to enemy base by following the Harvester, and if you are using the Third Person Mode, you can HarvWalk(check the Harvester Walking Guide) and kill the enemy by stealthly coming out from the Harvester.


[edit] C&C_Glacier_Flying.mix

  • Author: Westwood Studios.
  • Download: n/a
  • Description: An edited version of C&C_Glacier.mix to enable Flying Vehicles.

[edit] Fan made Maps

[edit] C&C_Meadow.mix

  • Author: GDIViperM
  • Download: http://www.fileplanet.com/155367/download/C&C-Renegade---C&C-Meadow-Mix
  • Description: It takes place in a meadow surrounded by mountains. There are scattered gun emplacements to add to the fun, along with ruined buildings for infantry to hide in. The map is very detailed. There are many Sniper places (Sniper bunker, Sniper tower, Tunnels...). Between the Bases is a long mountain and in this mountain is the place for the infantry with complex tunnel systems and sniper places. The Map isn't particularly great in terms of gameplay and it does lag pretty badly sometimes in addition to a number of bad texture spots etc, however all in all, the map is still somewhat playable.

Renegade Gameplay Information Navigation

Commonly-used Abbreviations | Renegade maps | The Game Modes

GDI Character Stats | GDI Vehicle Stats | Nod Character Stats | Nod Vehicle Stats | Weapon Stats

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